View Full Version : Ghostbusters
_____V_____
12-08-2008, 07:26 AM
http://www.bloody-disgusting.com/bdtv/Player.php?id=2439
Phalanx
12-08-2008, 03:32 PM
I love how this looks...totally want it.
Apparently the original cast will voice it, and I think I remember reading that Bill Murrays dad (I never saw caddyshack so I don't know who he is..) plays a character in there as well.
_____V_____
03-24-2009, 06:14 AM
Alyssa Milano would be the new love interest (Dr. Ilyssa Selwyn) for Dr. Venkman in the upcoming Ghostbusters game, recently acquired by Atari.
Favored by the ghosts and ghouls and from this video, they seem to want to get inside of her. In a take over your body and soul type of way.
http://www.gametrailers.com/player/47005.html
Ghostbusters is coming out June 19th coinciding with the Ghostbusters 25th year Anniversary.
It is being released on The Nintendo DS, Wii, PC, Playstation 3, Xbox 360, and the Playstation 2.
The game is being written by original Ghostbusters writers Dan Aykroyd and Harold Ramis, and has all 4 of the original Ghostbusters back together.
http://www.ghostbustersgame.com/
_____V_____
05-05-2009, 12:04 PM
Exclusive opening cinematic sequence -
http://www.gametrailers.com/player/48373.html
CryptKeeper13
05-05-2009, 12:41 PM
This is looks fantastic. I can't wait.
Elvis_Christ
05-13-2009, 03:30 AM
I used to have the C64 game of the original film back when I was a kid. GB2 on the PC was pretty cool too.
BloodyBandage
05-13-2009, 11:37 AM
I haven't played a quality GhostBusters game since Commodore 64..and that one was HARD...looking forward to zapping some ghosts and getting slimed :)
__________________
Game Videos (http://gamefriends.com/game_videos), Ask a Gamer (http://gamefriends.com/ask), Game News (http://gamefriends.com/game_news)
zcarstheme
05-24-2009, 07:36 AM
I haven't played a quality GhostBusters game since Commodore 64..and that one was HARD...looking forward to zapping some ghosts and getting slimed :)
Trying to walk under the bouncing Marshmallow Man at the end?
(Shudders at the frustrating memory)
Hadn't seen that opening. I'm really looking forward to this now..
ManchestrMorgue
05-25-2009, 05:02 AM
I used to have the C64 game of the original film back when I was a kid. GB2 on the PC was pretty cool too.
I still play the C64 version from time to time.
cheebacheeba
05-25-2009, 05:20 AM
I remember 3 ghostbusters games.
The one I played least was on Sega Master System - You got a top-down view or a birdseye map and had to drive location to location. You controlled 2 guys, one to set the trap one to use the gun thing, had to do enough jobs to get some meter up that would allow you to go to the final stage...I never even got half way.
I think this game sucked.
The one I remember the least of was a Ghostbusters game at the arcade, it was a bit like commando/ikari warriors. It was ok but seemed just like another clone of the aforementioned titles with the GB name stuck on.
The one I actually liked had NOTHING to do with driving around etc, it was the 16bit version that came out for the Sega Megadrive/Genesis. Totally different game, and a very cool, and pretty challenging platformer...this one was just great fun, I remember I was in second year high school, me and this dude stayed up for ages trying to finish it, ha, we never did. Got around to it years later. Thank you emulation...
The new one just looks great, what more can you say...?
_____V_____
06-18-2009, 08:05 AM
Ghostbusters The Video Game is out on June 16th on the PC, Ps3, 360, Ds, and Wii!
Did you get your copy yet?
VampiricClown
06-18-2009, 08:23 AM
Want to get one. I have a stack of games I need to beat first though.
_____V_____
06-20-2009, 08:38 AM
When "Ghostbusters II" reached the bigscreen 20 years ago, the expectation was that it surely would be followed by another edition of the comedy franchise.
That never happened, as principals never could quite come to terms on a deal.
But they did reunite recently for a videogame --and while videogames are usually an ancillary afterthought as studios reboot franchises, in the case of "Ghostbusters," the vidgame is resuscitating the idea of a film sequel.
Sony officially says the game and film are independent projects. But they're encouraged that the game, through its development process and release, has helped reinvigorate the franchise.
A June 16 launch of the "Ghostbusters" game in Dallas saw hundreds of fans crowding a GameStop store -- and Amazon.com currently ranks it as the top-selling title for the Xbox 360 and the second best-selling title for the PlayStation 3.
While Sony won't go so far as to say the success or failure of the game will determine whether "Ghostbusters 3" moves forward, it will at least be a factor in the decision. Work is underway on the script for a third film.
Given the number of years since the last movie, Harold Ramis, one of the stars and writers of the original, was a bit circumspect. He recently told AMCTV.com, "I won't say I'm skeptical, I'm just not counting on anything. For me, I've loved the 'Ghostbusters' -- the whole concept of it has been great in my life. I'm happy to do another movie if the script was worthy. If it never happened I'd be fine."
Work on the game began three years ago, after Sony combed its library for game-friendly titles. "We looked at the library of properties that we have at Sony Pictures, and we felt 'Ghostbusters' had all the properties inherent in a film that would translate to a videogame. It had built-in recognition and had suitable content for a wide audience," Caplan says.
For the game, the studio enlisted Terminal Reality, a Dallas-based game development studio. A lingering question was whether the audience would still be there.
They got their answer, ironically, when another developer, unaware that Terminal Reality had secured the license, leaked footage of its take on a "Ghostbusters" game online, and it generated a huge response.
When legitimate licensed footage was released, the excitement didn't wane.
"There's no question that the game being announced and coming out has really brought Ghostbusters back into the spotlight," says Brendan Goss, the game's executive producer.
The path to retail shelves was rocky, though. Sony turned down proposals from three other developers before deciding to move forward with Terminal Reality. And despite bouncing from publishers Sierra to Activision-Blizzard to Atari, reviews have been generally favorable. Critics say the game effectively captures the camaraderie and humor of the films.
"When we started this project, we said, 'We have to create a high-quality authentic experience for Ghostbusters,' " says Drew Haworth, creative director of the game. "We do not want this to come across as another license-exploiting, crap movie-videogame."
The "Ghostbusters" game features most of the talent from the film (with only Sigourney Weaver and Rick Moranis declining to lend their voices) and uses a new graphics engine developed by Terminal Reality to recreate the film's distinctive visual effects. The script -- with more than 10,000 lines of dialogue, much longer than a film screenplay -- was co-written by Dan Aykroyd and Ramis. Ramis, Aykroyd, Bill Murray and Ernie Hudson all put in two or three days of work on dialogue.
"We wouldn't have done this game six years ago," Sony's Caplan says. "I just don't think the technology was there."