Quote:
Originally Posted by neverending
Oh don't do that- I don't get home till 9:30 Pacific on Saturday.
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That's the time I get up on a Sunday morning so it suits me too.
Quote:
Originally Posted by Rayne
Hmm...What does it mean to be a captain?...If it means what I think it means, I will be needing a rather long, black, leather whip...If it does NOT mean what I'm thinking, please forget what I said, and explain :D
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You are the leader of your crew. Team decisions will depend on you (of course), which will be few but very important ones.
Quote:
Originally Posted by neverending
Hey- you gave our Quartermaster to the other team! No fair! How are we supposed to get beer now?
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Well, between Fortunato, Scouse, Chrono and Dude, I think you got that pretty covered. I think your team will be slightly more tipsy than theirs.
Quote:
Originally Posted by ferretchucker
So I'm a captain eh? Well, I must thank you Mr. V!
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You are welcome, young man. Remember though, its a pretty important position. Some very important decisions might be coming your way.
Here's the list of weapons you will be carrying through your first spawning level :-
Fighter Level 1 - Recruits - Dual Magnums, (six bullets each, each bullet = 2H from your enemies)
Warrior Level 1 - Brawler - Maces, (each thump = 2H from your enemies)
Stealth Level 1 - Rogue - Swords, (each slash = 2H from your enemies)
Psychic Level 1 - Scryer - Staffs, (each spell = 2H from your enemies)
Occultic Level 1 - Mage - Wands. (each zap = 2H from your enemies)
The entry level powers are evenly distributed, so that both teams start on an even keel. But higher levels will have different powers, some more powerful than the others (also depending on the Classes).
Your weapons also upgrade according to Level upgrades. They will be surprises, so I won't announce them right now.