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Old 11-10-2009, 05:19 AM
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For Vendetta
 
Join Date: Mar 2005
Posts: 31,678
Rules Update


Each PC will start off with a default weapon, since combat is integral to Crysis.

Healing is restricted to Health Kits and special Medkits which you can acquire in your advancement.

The power of each weapon will be determined by the Class of the PC who wields it. So keep an eye out for that Update.

This is what happens when you go low/nil on any particular Attribute -

Strength - You cannot lift your weapons anymore. You cannot walk forward. You slump to the ground where your last position is and die a very slow death. (or a merciful one, if any dark creature chances upon you)

Ability - Your special abilities are gone. Your normal abilities are restricted/nullified. You may find yourself a sitting duck if/when a battle breaks out.

Speed - You cannot move freely. All movement is restricted to walking only. You cannot escape from bigger creatures who bear down upon you. You may find yourself a sitting duck if/when a battle breaks out.

Health - This is the most critical Attribute of all. If you lose all health you will die. No ifs, no buts.

Sanity - Losing sanity will, you guessed it, make you go insane. Slowly or rapidly, it will depend on your sanity points. Losing all Sanity will make you permanently insane and totally unpredictable. You might end up bashing your own brains in or shooting yourself in the head, whichever happens first.


Point to Note - You will find several items which will boost each of those 5 Attributes of your PCs from time to time. Keep an eye out for those and choose wisely. Your choices will either make or break your PC.


Next update will come soon, and it will be about Items, Bonuses and Combat situations, with a special emphasis on Teamwork.
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