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Old 07-28-2009, 06:54 AM
ChronoGrl's Avatar
ChronoGrl ChronoGrl is offline
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Join Date: Nov 2007
Location: Waltham, MA
Posts: 8,566
Fable II!!!!!!!

I seriously don't understand the huge hype around this one. I found it too linear (in this day and age, I feel that if you're going to have an "RPG," you should be able to wander around the world, free roam, and kill things, diverging from the main quest, but Fable II didn't allow a lot of that). The line between "evil" and "good" was a little silly (there's one quest where if you don't marry someone you get "evil" points and if you DO marry that person you get "good points), which leads me to the next point... HUMAN INTERACTION. They way you interact with people is by dancing, farting, blowing raspberries until they like or hate you. And when you're married, there isn't much of a difference. If you're liked, people follow you around, even into your own home.

I feel as though this game TRIED to do a lot, but failed on all accounts. It tries to create a midieval world of quests. Diablo II did that better years ago. It tries to create a simulated human interaction and marriage/family mode. Sims did that better YEARS ago. And it tries to create the "good" vs. "evil" paths. Oblivion did that better years ago.

WHAT A DISAPPOINTMENT.

Also - The graphics really weren't up to par with modern 360 games.
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