
03-23-2009, 06:04 AM
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Evil Puppy
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Join Date: Sep 2005
Location: MI
Posts: 12,279
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Quote:
Originally Posted by Azazel005
I'll answer the question fielded in that quote Des. It lacks genuine thrills not because it fails to lean on "pavlovian" conditioning cliche's but because it's elements both allow you to kill too efficiently and the impact of it's monsters lack any sort lasting fearful impression after the thirtieth one you massacre. Also the shift from "Survival" to "Offense" makes you characters seem more like highly trained spec op zombie killers rather then victims fighting for their lives. Not necesarily BAD but not scary.
The exampled cited, I never once had to stare down one of those infected men whose parasite had morphed the mans head into a lashing tendril without a copiuos amount of ammo and explosives at my fingers. In fact I took on three or for of those things at once on many occaisons. The first time it was perhaps a bit of "FUCK what is that?" but then it's just one zombie against my shotgun. After that they pop up I waste them, busines as usual.
At times it is scary, the game can do a good job of keeping monsters popping up all around you and placing a tense sort of pressure on you, in full context though it doesn't scare you, becuase you just kill so many monsters and so efficiently.
Its not to say I didn't like it, and I truly love mercenaries mode, but it's not scary. Not in a condictioned response sense, nor in any genuine tension building desperate way that the first three delivered. I will add though virtually all of that applies to Dead Space in my opinion as well. In fact Isaac Hayes is even mroe efficient at killing with his time slowing powers and wide array of lethal useful weapons.
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Are you playing it on the hardest difficulty level?
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