#2921
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How open is the world? How linear is the game?
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#2922
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Very open. Only the intro is linear.
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#2923
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The most recent horror games I played was SCP containment breach
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#2924
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Did you play Dying Light? Can you compare it? Dying Light is described as open world, but its all about doing fetch quests. You can go various places in the 'world', but exploring was fairly dull and felt like all I was doing was getting supplies to make diablo themed weapons.
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#2925
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Quote:
I would much rather compare the game to Assassins Creed, coz they have a lot in common. You can choose to complete the missions and side missions by stealth or by blasting you way in. I don't have the patience to do the stealth thing. The missions are quite the same so far. You either have to rescue or kidnap someone or destroy something in a fortress guarded by russian soldiers. It's up to the player if he wants to do several missions in a row or head back to the base (or chopper) from time to time. It all takes place in Afghanistan, which is pretty much just a huge dessert with not much variety, so i mostly use the chopper to get around. In the chopper you can also listen to tapes you find on your missions, such as information or music. So I always put on Asia "Only Time Will Tell". Love that song.
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#2926
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Quote:
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#2927
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Roland Ahoy!
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#2928
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SOMA by Frictional Games
I'm currently playing SOMA by Frictional Games and I'm loving every minute of it. The best 27 USD I've ever spent, really! The atmosphere and story is very immersive and the sound design is superb. The story keeps you hooked the whole time and it doesn't feel like you're forced to go forward it gives freedom to explore and do as you wish. If you're a fan of horror in general, this game is a must have.
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#2929
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Quote:
So does SOMA have a lot of things like that?
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#2930
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On my Xbox One I'm playing Destiny and Lego Marvel Superheros.
And on my Vita I'm playing Uncharted and Little Big Planet.
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