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Old 03-17-2016, 10:11 AM
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Quote:
Originally Posted by TheBossInTheWall View Post
Will this be a horror game where you have to do specific things in sequence to progress further? Such as to get across a chasm you have to jump from one rock out cropping to another and some of them are predetermined to crumble from a character's weight. Or to get past you'd need to find the angel's wings which are behind a secret door which you need to find a key which is gained by jumping at a certain spot, etc. In other words things would be designed so there is only one option to solve an event/events solved by what is often described in game keywords as 'puzzle.'

That sort type of game annoys me, having to figure out the very specific things the developers expect you to do to progress.
Hi there! While there will be a few puzzles here and there in the game, the game is more about investigation, researching a paranormal case, so the puzzles will give access to more information and will help to know more about the backstory but that in no way will limit the progress of the game or your ability to finish a mission. Besides, each mission is open ended, with multiple ways to finish a level, so dont worry :)

We want players to immerse in the atmosphere and horror elements of the game, and we know that would be very difficult if they have to be solving difficult puzzles at every corner, so we are trying to give more freedom to the players to explore, discover and finish the missions their own way :)

Thanks for the comment!
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